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# ##### BEGIN GPL LICENSE BLOCK ##### |
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# |
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# This program is free software; you can redistribute it and/or |
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# modify it under the terms of the GNU General Public License |
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# as published by the Free Software Foundation; either version 2 |
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# of the License, or (at your option) any later version. |
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# |
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# This program is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with this program; if not, write to the Free Software Foundation, |
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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# |
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# ##### END GPL LICENSE BLOCK ##### |
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|
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import bpy |
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import threading |
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import numpy as np |
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import multiprocessing |
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from multiprocessing import Process, Pool |
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from mathutils import Vector |
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try: from .numba_functions import numba_lerp2 |
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except: pass |
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|
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weight = [] |
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n_threads = multiprocessing.cpu_count() |
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|
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class ThreadVertexGroup(threading.Thread): |
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def __init__ ( self, id, vertex_group, n_verts): |
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self.id = id |
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self.vertex_group = vertex_group |
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self.n_verts = n_verts |
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threading.Thread.__init__ ( self ) |
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|
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def run (self): |
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global weight |
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global n_threads |
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verts = np.arange(int(self.n_verts/8))*8 + self.id |
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for v in verts: |
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try: |
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weight[v] = self.vertex_group.weight(v) |
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except: |
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pass |
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|
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def thread_read_weight(_weight, vertex_group): |
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global weight |
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global n_threads |
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print(n_threads) |
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weight = _weight |
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n_verts = len(weight) |
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threads = [ThreadVertexGroup(i, vertex_group, n_verts) for i in range(n_threads)] |
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for t in threads: t.start() |
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for t in threads: t.join() |
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return weight |
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|
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def process_read_weight(id, vertex_group, n_verts): |
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global weight |
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global n_threads |
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verts = np.arange(int(self.n_verts/8))*8 + self.id |
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for v in verts: |
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try: |
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weight[v] = self.vertex_group.weight(v) |
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except: |
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pass |
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|
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|
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def read_weight(_weight, vertex_group): |
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global weight |
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global n_threads |
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print(n_threads) |
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weight = _weight |
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n_verts = len(weight) |
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n_cores = multiprocessing.cpu_count() |
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pool = Pool(processes=n_cores) |
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multiple_results = [pool.apply_async(process_read_weight, (i, vertex_group, n_verts)) for i in range(n_cores)] |
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#processes = [Process(target=process_read_weight, args=(i, vertex_group, n_verts)) for i in range(n_threads)] |
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#for t in processes: t.start() |
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#for t in processes: t.join() |
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return weight |
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|
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#Recursivly transverse layer_collection for a particular name |
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def recurLayerCollection(layerColl, collName): |
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found = None |
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if (layerColl.name == collName): |
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return layerColl |
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for layer in layerColl.children: |
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found = recurLayerCollection(layer, collName) |
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if found: |
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return found |
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|
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def auto_layer_collection(): |
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# automatically change active layer collection |
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layer = bpy.context.view_layer.active_layer_collection |
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layer_collection = bpy.context.view_layer.layer_collection |
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if layer.hide_viewport or layer.collection.hide_viewport: |
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collections = bpy.context.object.users_collection |
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for c in collections: |
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lc = recurLayerCollection(layer_collection, c.name) |
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if not c.hide_viewport and not lc.hide_viewport: |
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bpy.context.view_layer.active_layer_collection = lc |
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|
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def lerp(a, b, t): |
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return a + (b - a) * t |
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|
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def _lerp2(v1, v2, v3, v4, v): |
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v12 = v1.lerp(v2,v.x) # + (v2 - v1) * v.x |
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v34 = v3.lerp(v4,v.x) # + (v4 - v3) * v.x |
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return v12.lerp(v34, v.y)# + (v34 - v12) * v.y |
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|
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def lerp2(v1, v2, v3, v4, v): |
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v12 = v1 + (v2 - v1) * v.x |
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v34 = v3 + (v4 - v3) * v.x |
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return v12 + (v34 - v12) * v.y |
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|
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def lerp3(v1, v2, v3, v4, v): |
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loc = lerp2(v1.co, v2.co, v3.co, v4.co, v) |
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nor = lerp2(v1.normal, v2.normal, v3.normal, v4.normal, v) |
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nor.normalize() |
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return loc + nor * v.z |
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|
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def np_lerp2(v00, v10, v01, v11, vx, vy): |
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#try: |
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# co2 = numba_lerp2(v00, v10, v01, v11, vx, vy) |
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#except: |
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co0 = v00 + (v10 - v00) * vx |
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co1 = v01 + (v11 - v01) * vx |
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co2 = co0 + (co1 - co0) * vy |
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return co2 |
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|
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|
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# Prevent Blender Crashes with handlers |
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def set_animatable_fix_handler(self, context): |
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old_handlers = [] |
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blender_handlers = bpy.app.handlers.render_init |
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for h in blender_handlers: |
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if "turn_off_animatable" in str(h): |
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old_handlers.append(h) |
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for h in old_handlers: blender_handlers.remove(h) |
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################ blender_handlers.append(turn_off_animatable) |
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return |
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|
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def turn_off_animatable(scene): |
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for o in bpy.data.objects: |
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o.tissue_tessellate.bool_run = False |
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o.reaction_diffusion_settings.run = False |
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#except: pass |
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return |
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|
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### OBJECTS ### |
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|
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def convert_object_to_mesh(ob, apply_modifiers=True, preserve_status=True): |
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try: ob.name |
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except: return None |
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if ob.type != 'MESH': |
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if not apply_modifiers: |
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mod_visibility = [m.show_viewport for m in ob.modifiers] |
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for m in ob.modifiers: m.show_viewport = False |
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#ob.modifiers.update() |
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#dg = bpy.context.evaluated_depsgraph_get() |
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#ob_eval = ob.evaluated_get(dg) |
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#me = bpy.data.meshes.new_from_object(ob_eval, preserve_all_data_layers=True, depsgraph=dg) |
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me = simple_to_mesh(ob) |
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new_ob = bpy.data.objects.new(ob.data.name, me) |
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new_ob.location, new_ob.matrix_world = ob.location, ob.matrix_world |
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if not apply_modifiers: |
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for m,vis in zip(ob.modifiers,mod_visibility): m.show_viewport = vis |
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else: |
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if apply_modifiers: |
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new_ob = ob.copy() |
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new_me = simple_to_mesh(ob) |
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new_ob.modifiers.clear() |
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new_ob.data = new_me |
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else: |
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new_ob = ob.copy() |
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new_ob.data = ob.data.copy() |
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new_ob.modifiers.clear() |
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bpy.context.collection.objects.link(new_ob) |
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if preserve_status: |
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new_ob.select_set(False) |
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else: |
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for o in bpy.context.view_layer.objects: o.select_set(False) |
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new_ob.select_set(True) |
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bpy.context.view_layer.objects.active = new_ob |
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return new_ob |
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|
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def simple_to_mesh(ob): |
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dg = bpy.context.evaluated_depsgraph_get() |
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ob_eval = ob.evaluated_get(dg) |
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me = bpy.data.meshes.new_from_object(ob_eval, preserve_all_data_layers=True, depsgraph=dg) |
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me.calc_normals() |
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return me |
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|
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def join_objects(objects, link_to_scene=True, make_active=False): |
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C = bpy.context |
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bm = bmesh.new() |
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|
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materials = {} |
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faces_materials = [] |
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dg = C.evaluated_depsgraph_get() |
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for o in objects: |
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bm.from_object(o, dg) |
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# add object's material to the dictionary |
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for m in o.data.materials: |
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if m not in materials: materials[m] = len(materials) |
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for f in o.data.polygons: |
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index = f.material_index |
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mat = o.material_slots[index].material |
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new_index = materials[mat] |
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faces_materials.append(new_index) |
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bm.verts.ensure_lookup_table() |
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bm.edges.ensure_lookup_table() |
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bm.faces.ensure_lookup_table() |
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# assign new indexes |
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for index, f in zip(faces_materials, bm.faces): f.material_index = index |
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# create object |
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me = bpy.data.meshes.new('joined') |
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bm.to_mesh(me) |
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me.update() |
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ob = bpy.data.objects.new('joined', me) |
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if link_to_scene: C.collection.objects.link(ob) |
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# make active |
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if make_active: |
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for o in C.view_layer.objects: o.select_set(False) |
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ob.select_set(True) |
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C.view_layer.objects.active = ob |
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# add materials |
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for m in materials.keys(): ob.data.materials.append(m) |
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return ob |
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|
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### MESH FUNCTIONS |
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|
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def get_vertices_numpy(mesh): |
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n_verts = len(mesh.vertices) |
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verts = [0]*n_verts*3 |
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mesh.vertices.foreach_get('co', verts) |
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verts = np.array(verts).reshape((n_verts,3)) |
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return verts |
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|
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def get_vertices_and_normals_numpy(mesh): |
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n_verts = len(mesh.vertices) |
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verts = [0]*n_verts*3 |
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normals = [0]*n_verts*3 |
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mesh.vertices.foreach_get('co', verts) |
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mesh.vertices.foreach_get('normal', normals) |
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verts = np.array(verts).reshape((n_verts,3)) |
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normals = np.array(normals).reshape((n_verts,3)) |
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return verts, normals |
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|
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def get_edges_numpy(mesh): |
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n_edges = len(mesh.edges) |
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edges = [0]*n_edges*2 |
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mesh.edges.foreach_get('vertices', edges) |
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edges = np.array(edges).reshape((n_edges,2)).astype('int') |
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return edges |
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|
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def get_edges_id_numpy(mesh): |
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n_edges = len(mesh.edges) |
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edges = [0]*n_edges*2 |
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mesh.edges.foreach_get('vertices', edges) |
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edges = np.array(edges).reshape((n_edges,2)) |
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indexes = np.arange(n_edges).reshape((n_edges,1)) |
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edges = np.concatenate((edges,indexes), axis=1) |
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return edges |
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|
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def get_vertices(mesh): |
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n_verts = len(mesh.vertices) |
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verts = [0]*n_verts*3 |
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mesh.vertices.foreach_get('co', verts) |
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verts = np.array(verts).reshape((n_verts,3)) |
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verts = [Vector(v) for v in verts] |
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return verts |
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|
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def get_faces(mesh): |
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faces = [[v for v in f.vertices] for f in mesh.polygons] |
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return faces |
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|
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def get_faces_numpy(mesh): |
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faces = [[v for v in f.vertices] for f in mesh.polygons] |
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return np.array(faces) |
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|
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def get_faces_edges_numpy(mesh): |
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faces = [v.edge_keys for f in mesh.polygons] |
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return np.array(faces) |
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|
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#try: |
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#from numba import jit, njit |
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#from numba.typed import List |
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''' |
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@jit |
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def find_curves(edges, n_verts): |
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#verts_dict = {key:[] for key in range(n_verts)} |
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verts_dict = {} |
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for key in range(n_verts): verts_dict[key] = [] |
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for e in edges: |
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verts_dict[e[0]].append(e[1]) |
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verts_dict[e[1]].append(e[0]) |
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curves = []#List() |
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loop1 = True |
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while loop1: |
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if len(verts_dict) == 0: |
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loop1 = False |
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continue |
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# next starting point |
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v = list(verts_dict.keys())[0] |
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# neighbors |
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v01 = verts_dict[v] |
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if len(v01) == 0: |
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verts_dict.pop(v) |
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continue |
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curve = []#List() |
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curve.append(v) # add starting point |
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curve.append(v01[0]) # add neighbors |
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verts_dict.pop(v) |
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loop2 = True |
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while loop2: |
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last_point = curve[-1] |
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#if last_point not in verts_dict: break |
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v01 = verts_dict[last_point] |
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# curve end |
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if len(v01) == 1: |
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verts_dict.pop(last_point) |
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loop2 = False |
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continue |
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if v01[0] == curve[-2]: |
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curve.append(v01[1]) |
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verts_dict.pop(last_point) |
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elif v01[1] == curve[-2]: |
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curve.append(v01[0]) |
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verts_dict.pop(last_point) |
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else: |
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loop2 = False |
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continue |
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if curve[0] == curve[-1]: |
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loop2 = False |
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continue |
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curves.append(curve) |
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return curves |
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''' |
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def find_curves(edges, n_verts): |
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verts_dict = {key:[] for key in range(n_verts)} |
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for e in edges: |
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verts_dict[e[0]].append(e[1]) |
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verts_dict[e[1]].append(e[0]) |
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curves = [] |
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while True: |
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if len(verts_dict) == 0: break |
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# next starting point |
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v = list(verts_dict.keys())[0] |
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# neighbors |
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v01 = verts_dict[v] |
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if len(v01) == 0: |
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verts_dict.pop(v) |
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continue |
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curve = [] |
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if len(v01) > 1: curve.append(v01[1]) # add neighbors |
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curve.append(v) # add starting point |
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curve.append(v01[0]) # add neighbors |
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verts_dict.pop(v) |
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# start building curve |
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while True: |
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#last_point = curve[-1] |
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#if last_point not in verts_dict: break |
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|
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# try to change direction if needed |
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if curve[-1] in verts_dict: pass |
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elif curve[0] in verts_dict: curve.reverse() |
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else: break |
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|
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# neighbors points |
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last_point = curve[-1] |
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v01 = verts_dict[last_point] |
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|
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# curve end |
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if len(v01) == 1: |
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verts_dict.pop(last_point) |
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if curve[0] in verts_dict: continue |
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else: break |
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|
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# chose next point |
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new_point = None |
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if v01[0] == curve[-2]: new_point = v01[1] |
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elif v01[1] == curve[-2]: new_point = v01[0] |
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#else: break |
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|
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#if new_point != curve[1]: |
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curve.append(new_point) |
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verts_dict.pop(last_point) |
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if curve[0] == curve[-1]: |
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verts_dict.pop(new_point) |
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break |
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curves.append(curve) |
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return curves |
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|
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def curve_from_points(points, name='Curve'): |
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curve = bpy.data.curves.new(name,'CURVE') |
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for c in points: |
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s = curve.splines.new('POLY') |
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s.points.add(len(c)) |
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for i,p in enumerate(c): s.points[i].co = p.xyz + [1] |
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ob_curve = bpy.data.objects.new(name,curve) |
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return ob_curve |
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|
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def curve_from_pydata(points, indexes, name='Curve', skip_open=False, merge_distance=1, set_active=True): |
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curve = bpy.data.curves.new(name,'CURVE') |
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curve.dimensions = '3D' |
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for c in indexes: |
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# cleanup |
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pts = np.array([points[i] for i in c]) |
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if merge_distance > 0: |
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pts1 = np.roll(pts,1,axis=0) |
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dist = np.linalg.norm(pts1-pts, axis=1) |
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count = 0 |
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n = len(dist) |
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mask = np.ones(n).astype('bool') |
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for i in range(n): |
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count += dist[i] |
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if count > merge_distance: count = 0 |
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else: mask[i] = False |
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pts = pts[mask] |
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|
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bool_cyclic = c[0] == c[-1] |
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if skip_open and not bool_cyclic: continue |
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s = curve.splines.new('POLY') |
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n_pts = len(pts) |
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s.points.add(n_pts-1) |
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w = np.ones(n_pts).reshape((n_pts,1)) |
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co = np.concatenate((pts,w),axis=1).reshape((n_pts*4)) |
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s.points.foreach_set('co',co) |
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s.use_cyclic_u = bool_cyclic |
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ob_curve = bpy.data.objects.new(name,curve) |
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bpy.context.collection.objects.link(ob_curve) |
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if set_active: |
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bpy.context.view_layer.objects.active = ob_curve |
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return ob_curve |
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|
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def curve_from_vertices(indexes, verts, name='Curve'): |
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curve = bpy.data.curves.new(name,'CURVE') |
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for c in indexes: |
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s = curve.splines.new('POLY') |
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s.points.add(len(c)) |
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for i,p in enumerate(c): s.points[i].co = verts[p].co.xyz + [1] |
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ob_curve = bpy.data.objects.new(name,curve) |
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return ob_curve |
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|
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### WEIGHT FUNCTIONS ### |
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|
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def get_weight(vertex_group, n_verts): |
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weight = [0]*n_verts |
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for i in range(n_verts): |
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try: weight[i] = vertex_group.weight(i) |
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except: pass |
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return weight |
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|
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def get_weight_numpy(vertex_group, n_verts): |
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weight = [0]*n_verts |
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for i in range(n_verts): |
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try: weight[i] = vertex_group.weight(i) |
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except: pass |
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return np.array(weight) |