mirror of http://CODE.RHODECODE.COM/u/O/O/O
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123
◯ᔓᔕᴥᗱᗴᙁᗩ✤ᔓᔕИNꖴ◯⚪◯ꖴИNᔓᔕ✤ᗩᙁᗱᗴᴥᔓᔕ◯ⵙ◯ᔓᔕᴥᗱᗴᙁᗩ✤ᔓᔕИNꖴ◯⚪◯ꖴИNᔓᔕ✤ᗩᙁᗱᗴᴥᔓᔕ◯/◯ᗩIᗝI8◯ⵙ◯8IᗝIᗩ◯/⠀⠀⠀⠀◯⠀ᗝⵈ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ⵈᗝ⠀◯⠀⠀⠀⠀⦿⠀⠀⠀⠀◯⠀ᗝⵈ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ⵈᗝ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᗝⵈ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ⵈᗝ⠀◯⠀⠀⠀⠀⦿⠀⠀⠀⠀◯⠀ᗝⵈ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ⵈᗝ⠀◯⠀⠀⠀⠀/ⵙꖴⵙИNⵙꖴⵙᗝⵙᑎⵙⓄⵙ옷ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ옷ⵙⓄⵙᑎⵙᗝⵙꖴⵙИNⵙꖴⵙ/ⵙᔓᔕⵙᕤᕦⵙИNⵙꖴⵙ✤ⵙᗱᗴⵙᔓᔕⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙᔓᔕⵙᗱᗴⵙ✤ⵙꖴⵙИNⵙᕤᕦⵙᔓᔕⵙ/O/O_ERAWTFOS_O_SOFTWARE_O/O_SMARGORP_O_PROGRAMS_O/O_AIDIW_O_WIDIA_O/O_D3_O_3D_O/O_INIDUOH_O_HOUDINI_O/O_954_0_51_O_15_0_459_O/HOUDINI/CONFIG/3DSCENECOLORS.BW
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◯ᔓᔕᴥᗱᗴᙁᗩ✤ᔓᔕИNꖴ◯⚪◯ꖴИNᔓᔕ✤ᗩᙁᗱᗴᴥᔓᔕ◯ⵙ◯ᔓᔕᴥᗱᗴᙁᗩ✤ᔓᔕИNꖴ◯⚪◯ꖴИNᔓᔕ✤ᗩᙁᗱᗴᴥᔓᔕ◯/◯ᗩIᗝI8◯ⵙ◯8IᗝIᗩ◯/⠀⠀⠀⠀◯⠀ᗝⵈ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ⵈᗝ⠀◯⠀⠀⠀⠀⦿⠀⠀⠀⠀◯⠀ᗝⵈ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ⵈᗝ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᗝⵈ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ⵈᗝ⠀◯⠀⠀⠀⠀⦿⠀⠀⠀⠀◯⠀ᗝⵈ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ⵈᗝ⠀◯⠀⠀⠀⠀/ⵙꖴⵙИNⵙꖴⵙᗝⵙᑎⵙⓄⵙ옷ⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙ옷ⵙⓄⵙᑎⵙᗝⵙꖴⵙИNⵙꖴⵙ/ⵙᔓᔕⵙᕤᕦⵙИNⵙꖴⵙ✤ⵙᗱᗴⵙᔓᔕⵙ⊚ⵙ◌ⵙ⊚ⵙ◌ⵙ⚪ⵙ◯ⵙ◯ⵙ⚪ⵙ◌ⵙ⊚ⵙ◌ⵙ⊚ⵙᔓᔕⵙᗱᗴⵙ✤ⵙꖴⵙИNⵙᕤᕦⵙᔓᔕⵙ/O/O_ERAWTFOS_O_SOFTWARE_O/O_SMARGORP_O_PROGRAMS_O/O_AIDIW_O_WIDIA_O/O_D3_O_3D_O/O_INIDUOH_O_HOUDINI_O/O_954_0_51_O_15_0_459_O/HOUDINI/CONFIG/3DSCENECOLORS.BW
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BackgroundColor: 1.00 1.00 1.00 # viewer background |
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BackgroundBottomColor: 1.00 1.00 1.00 # background at the bottom of viewport |
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WireframeColor: 0.66 0.66 0.66 # wireframe line color |
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WireOverColor: 0.66 0.66 0.66 # color of wires in Wire Shaded modes |
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GhostFillColor: 0.30 0.30 0.30 # hidden-line ghost fill |
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SelectedPrimColor: 1.00 0.80 0.30 # selected primitives |
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AuxSelectedPrimColor1: 1.00 1.00 0.00 # selected primitives in first tmp. sel |
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AuxSelectedPrimColor2: 0.00 1.00 1.00 # selected primitives in second tmp. sel |
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CookSelectColor: 0.90 0.85 0.00 # points/primitives in cook selection |
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FillSelectionAlpha: ALPHA 0.35 # Blend factor for shading&select color |
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FillSelectionWireOverAlpha: ALPHA 0.33 # Blend factor for shading&select color |
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PrimClosureColor: 0.15 0.40 0.25 # primitives when in closure (not sel'd) |
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AuxGeoColor: 0.60 0.40 0.25 # spline and quadric hulls |
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SelectedAuxGeoColor: 0.90 0.50 0.10 # selected spline and quadric hulls |
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ProfileWireColor: 0.66 0.66 0.66 # profiles |
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AxesColor: 1.00 0.20 0.20 # coordinate or c-plane axes |
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XaxesColor: 1.00 0.00 0.00 # sticky x axis |
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YaxesColor: 0.00 1.00 0.00 # sticky y axis |
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ZaxesColor: 0.00 0.00 1.00 # sticky z axis |
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SelectedAxesColor: 1.00 0.50 0.50 # selected coordinate axes |
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PrimInfoColor: 0.50 0.05 0.30 # prim-vtx, prim-num, prim-normal |
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SelectedPrimInfoColor: 0.90 0.60 0.30 # sel'd prim-vtx, prim-num, prim-normal |
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PointColor: 0.00 0.00 1.00 # non-selected points and point info |
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SelectedPointColor: 0.90 0.90 0.00 # selected points and point info |
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Guide1Color: 0.40 0.40 1.00 # 1st guide geometry |
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Guide2Color: 0.20 0.50 0.80 # 2nd guide geometry |
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CplaneColor: 0.33 0.48 0.48 # non-selected construction plane |
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SelectedCplaneColor: 1.00 1.00 0.00 # selected construction plane |
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CplaneAlpha: ALPHA 0.3 # amount of shading between grid lines |
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GridColor: 0.45 0.45 0.45 # reference plane |
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HeightVectorColor: 1.00 0.10 0.00 # height motion indicator |
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HandleColor: 1.00 0.10 0.00 # handle for direct manip. |
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InactiveHandleColor: 0.50 0.50 0.50 # dimmed handle when not active |
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SelectedHandleColor: 1.00 0.10 0.60 # selected handle for direct manip. |
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PeanutColor: 0.60 0.40 0.25 # peanut color for orientation picking |
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LabelColor: 1.00 1.00 1.00 # labels in viewports |
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SelectedLabelColor: 1.00 1.00 0.00 # labels in the selected viewport |
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SnapshotColor: 0.4 0.4 0.4 # viewport snapshot color |
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OverlayLabelColor: 1.00 0.00 1.00 # overlay labels in view |
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AuxOverlayLabelColor: 1.00 1.00 1.00 # auxiliary overlay labels in view |
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HandlePivotColor: 0.45 0.00 0.90 # the pivot of handles |
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HandleAxisColor: 1.00 1.00 1.00 # axis lines for the handle |
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HandlePlaneAxisColor: 0.50 0.20 0.50 # axis lines for the handle |
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CPlaneHandleXlateColor: 0.45 0.00 0.90 # translate axes of c-plane handle |
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CPlaneHandleRotateColor: 0.65 0.15 0.25 # rotate portion on c-plane handle |
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CPlaneHandleBorderColor: 0.45 0.00 0.90 # scale border on c-plane handle |
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OrthoGridColor: 0.55 0.55 0.55 # ortho viewport grid lines |
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OrthoGridOriginColor: 0.48 0.48 0.48 # ortho viewport origin lines |
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UVGridColor: 0.55 0.55 0.55 # uv viewport grid lines |
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UVGridOriginColor: 0.48 0.48 0.48 # uv viewport origin lines |
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UVGridBoundaryColor: 0.50 0.50 0.50 # uv viewport boundary lines |
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ObjectSelectColor: 1.00 1.00 0.00 # object selection highlight color |
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ObjectCurrentColor: 1.00 0.85 0.00 # current object highlight color |
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ObjectSelectHintColor: 0.40 0.70 0.00 # object selection hint highlight color |
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ObjectGhostColor: 0.50 0.50 0.50 # color blended into object when ghosted |
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ObjectGhostAlpha: ALPHA 0.75 # alpha for color/ghost mixing |
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UVBackFaceFillColor: 0.90 0.50 0.90 # fill color for back facing polys |
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UVOverlapFillColor: 1.00 0.00 0.00 # fill color for overlapping UV areas |
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UVOverlapFillAlpha: ALPHA 0.70 # alpha for overlapping UV areas |
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UVFillAlpha: ALPHA 0.40 # fill alpha for front facing polys |
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SelectedUVBackFaceFillColor: 0.90 0.65 0.90 # the selected version |
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IKCriticalZoneColor: 0.98 0.35 0.20 # inv. kin. danger zone cone |
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ViewMaskOverlayColor: 0.10 0.10 0.10 # view mask overlay |
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TextColor: 0.95 0.95 0.95 # viewport text |
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TextShadowColor: 0.4 0.4 0.4 # viewport text dropshadow |
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GeoWarningColor: 1.0 0.7 0.1 # indicates a potential geo problem |
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LocateColor: 0.8 0.5 0.0 # mouse locate overlay color |
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LocateAlpha: ALPHA 0.2 # mouse locate overlay alpha |
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LocateNearColor: 0.1 0.9 0.1 # mouse locate nearby overlay color |
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LocateNearAlpha: ALPHA 0.3 # mouse locate nearby overlay alpha |
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PrimLocateColor: 0.4 0.75 1.0 # mouse locate prim color |
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PrimLocateRemoveColor: 0.95 0.30 0.30 # mouse locate prim color |
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PrimLocateToggleColor: 0.5 0.15 0.6 # mouse locate prim color |
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PrimLocateAlpha: ALPHA 0.4 # mouse locate prim overlay alpha |
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PointLocateColor: 0.6 0.9 1.0 # mouse locate point color |
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PointLocateRemoveColor: 1.0 0.10 0.10 # mouse locate point color |
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PointLocateToggleColor: 0.7 0.3 0.6 # mouse locate point color |
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PointLocateAlpha: ALPHA 1 # mouse locate point overlay alpha |
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EdgeLocateColor: 0.6 0.9 1.0 # mouse locate edge color |
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EdgeLocateRemoveColor: 1.0 0.10 0.10 # mouse locate edge color |
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EdgeLocateToggleColor: 0.7 0.3 0.6 # mouse locate edge color |
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EdgeLocateAlpha: ALPHA 1 # mouse locate edge overlay alpha |
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VertexLocateColor: 0.6 0.9 1.0 # mouse locate vertex color |
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VertexLocateRemoveColor: 1.0 0.10 0.10 # mouse locate vertex color |
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VertexLocateToggleColor: 0.7 0.3 0.6 # mouse locate vertex color |
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VertexLocateAlpha: ALPHA 1 # mouse locate vertex overlay alpha |
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BreakpointLocateColor: 0.6 0.9 1.0 # mouse locate breakpoint color |
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BreakpointLocateRemoveColor: 1.0 0.30 0.30 # mouse locate breakpoint color |
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BreakpointLocateToggleColor: 0.7 0.3 0.6 # mouse locate breakpoint color |
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BreakpointLocateAlpha: ALPHA 1 # mouse locate breakpoint overlay alpha |
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HandleLocateColor: 0.9 0.9 0.65 # glow around mouse located handle part |
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HandleLocatePassiveColor: 0.3 0.3 0.65 # passive glow on located handle part |
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HandleLocateAlpha: ALPHA 0.5 # opacity of handle locate glow |
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HandleAxisLocateAlpha: ALPHA 0.3 # opacity of handle axis locate glow |
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HandleTracerFillAlpha: ALPHA 0.3 # opacity of filled handle tracers |
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SelectBoxOutline: 0.8 1.0 1.0 # selection box outer outline |
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SelectBoxInnerLine: 0.7 0.9 0.9 # selection box inner outline |
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SelectBoxFill: 0.5 0.7 0.7 # selection box shaded fill |
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SelectBoxAlpha: ALPHA 0.1 # selection box fill alpha |
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SliderKnobMaxColor: 1.0 1.0 0.0 # slider handle max value warning |
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ObjectNameColor: 0.8 0.0 0.0 # color for object name guides |
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PointTrailColor: 0.00 0.58 0.58 # non-selected point trails |
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SelectedPointTrailColor: 0.80 0.30 0.30 # selected point trails |
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RenderBorderColor: 0.80 0.80 0.80 # Render Region border (when located) |
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RenderInactiveBorderColor: 0.3 0.3 0.3 # Render Region border (not located) |
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RenderTextColor: 0.90 0.90 0.90 # Render Region heading text |
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RenderLocateColor: 0.9 0.7 0.5 # Render Region part locate color |
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RenderBarColor: 0.3 0.3 0.3 # Render Region title bar bg color |
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FlattenPinColor: 1.0 0.0 0.0 # UV Flatten state pin color |
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FlattenSelectedPinColor: 1.0 1.0 0.0 # UV Flatten state selected pin color |
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FlattenInitialPinColor: 0.85 0.35 0.35 # UV Flatten state initial pin color |
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BoundaryColor: 0.1 0.2 0.9 # Geometry boundary decoration |
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EdgeTipColor: 0.1 0.9 0.4 # Edge selection direction indicator |
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MessageColor: 0.1 0.1 0.1 # color of normal-priority messages |
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PromptColor: 0.0 0.0 0.25 # color of tool prompts |
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WarningColor: 1.0 0.85 0.0 # color of warning messages |
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ErrorColor: 0.7 0.0 0.0 # color of error messages |
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SuccessColor: 0.3 0.95 0.3 # color of success indication |
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OverlayBackgroundColor: @BackgroundColor # Background of group list |
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OverlayBackgroundAlpha: ALPHA 0.5 # Alpha for background of group list |
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