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◯ᗩIᗝI⚭◯⚪◯⚭IᗝIᗩ◯ⵙ◯ᗩIᗝI⚭◯⚪◯⚭IᗝIᗩ◯/◯✤ᴥᗩ◯ⵙ◯ᗩᴥ✤◯/◯ᗱᗴᴥᗩᗯ✤⏀Ⓞᔓᔕ◯ⵙ◯ᔓᔕⓄ⏀✤ᗯᗩᴥᗱᗴ◯/◯ᗝⵈ◯ⵙ◯ⵈᗝ◯/◯ᔓᔕᴥᗱᗴᗝᗩ옷ᔓᔕ◯⚪◯ᔓᔕ옷ᗩᗝᗱᗴᴥᔓᔕ◯ⵙ◯ᔓᔕᴥᗱᗴᗝᗩ옷ᔓᔕ◯⚪◯ᔓᔕ옷ᗩᗝᗱᗴᴥᔓᔕ◯/◯ᗱᗴᕤᕦᗩᑎᕤᕦИNᗩᙁ◯ᕤᕦИNꖴᗝᗩ옷ᔓᔕ◯ИNᗱᗴߦⓄ◯ⵙ◯ⓄߦᗱᗴИN◯ᔓᔕ옷ᗩᗝꖴИNᕤᕦ◯ᙁᗩИNᕤᕦᑎᗩᕤᕦᗱᗴ◯/LƧO.⠀⠀⠀⠀◯⠀ⵘ꞉⠿ⵘ⠿◌ⵔ⠀◯⠀⊚⠀◯⠀ⵘ△❋⠿∷ⵔ❋∷◌⁂·⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀·⁂◌∷❋ⵔ∷⠿❋△ⵘ⠀◯⠀⊚⠀◯⠀ⵔ◌⠿ⵘ⠿꞉ⵘ⠀◯⠀⠀⠀⠀.OSL
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shader O_52656_0_57864084_91_O_19_48046875_0_65625_O |
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( |
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float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))), |
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float O_SENTHGIRB_O_BRIGHTNES_O=.65625, |
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float O_REWOP_O_POWER_O = 19.48046875/2., |
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float O_REWOP_TOOR_O_ROOT_POWER_O = 2., |
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output float O_REDAHS_O_SHADER_O=.0 |
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) |
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{ |
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O_REDAHS_O_SHADER_O= |
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( |
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pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),O_REWOP_O_POWER_O)),pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.)) |
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* |
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(1.-O_SENTHGIRB_O_BRIGHTNES_O) |
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+1. |
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- |
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(1.-O_SENTHGIRB_O_BRIGHTNES_O) |
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) |
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; |
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} |
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